7
-7-
Hear me! As you know, before our kingdoms, blessed by the gods with the gifts of Seven Virtues, were born, the world was ruled by the Unnamed. It was him, who spread disaster and there was no-one who did not bear wickedness in his heart. Only the First Hero, shielded by an armor, which defended him from the influence of sin, has challenged the Unnamed, defeated him and banished into the Void, which he close using magical seals.
Today the safeguards crumble, and the power of the Unnamed makes its way to our world. Again, people act against each other, their hearts bearing the seeds of wickedness. The Virtues that were our strength are transforming into parodies of themselves. If the heroes will not complete the armor of the First, clothe with it the most worthy of them, and achieve victory over the Unnamed, all shall be lost.
---
7 is a fantasy board game, in which you will become a hero worthy of legends, gathering his own party of adventurers to win over an ancient evil.
But 7 isn't your typical adventure game in which the heroes journey around the board and complete missions. Instead, it focuses on strategic and economic aspects by joining two elements: a traditional model of constructing a party and completing adventures, and a resource management mechanic. To retrieve the elements of the First Hero's armor, or to seal the portal through which the enemy of the world may arrive, the players have to utilise their characters' talents and decide what challenges they will face to be victorious.
Players have to cooperate to defeat the Enemy of the World by completing journeys together and deciding what path the game will take. This is accompanied by rivalry though, because while players must cooperate to defeat the game, there can be only one winner. This is a twist from most cooperative games, and it means that the most important issue is to balance between private gain which helps you win, and cooperation which is required to beat the game. Only one player can win, but in case of defeat, all players lose.
Evil corrupts, and it's not any different in 7. If a player focuses too much on personal gain and plays too strongly against the other heroes, his hero may betray his comrades and join the enemy. From that point on, his goal is to work with the game mechanisms, and he wins if the other players lose. Thus, win conditions can vary singificantly during play, depending on player choices. This kind of corruption is an option for players who were left behind during normal gameplay, and balances the chances for all the players to win.
7 offers several alternative ways to victory, a cooperative style gameplay with a strong element of competition and an unconventional merging of a fantasy theme with a resource management mechanic. It's a good choice for both players who seek competition, as well as those who would rather slowly and methodically complete their goals while working with others.
Players: 2-7
Game Time: 90 min
No posts found