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CODE: FFG WHC18
As Morrslieb waxes full, and the forces of Chaos sweep down from the north, reavers threaten a caravan of refugees. Only a witch hunter, a wizard’s... More
CODE: FFG CT44
The Gleaming Spiral is the fifth exciting Asylum Pack in The Rituals of the Order expansion cycle for Call of Cthulhu: The Card Game. As a would-be initiate... More
CODE: FFG WHC19
Signs in the Stars is the fourth Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game! When the foul taint of Chaos disrupts the... More
CODE: FFG CT12E
"There are horrors beyond life's edge that we do not suspect, and once in a while man's evil prying calls them just within our range." -H.P. Lovecraft... More
CODE: FFG WHC20
The Eclipse of Hope is the fifth Battle Pack in The Morrslieb Cycle, and it adds a host of new deck-building options to your Warhammer: Invasion experience.... More
CODE: FFG CT47
The Shifting Sands, the first Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game, strikes out in a bold new direction, moving Call... More
CODE: FFG CT13E
Kingsport Dreams is an updated supplemental set of 60 fixed cards for Call of Cthulhu: The Card Game, revising and reprinting the earlier Kingsport Dreams... More
CODE: FFG WHC21
Fiery Dawn is the sixth and final Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game! When the small village of Swartzenholden falls... More
CODE: FFG CT48
The Great Old Ones' insidious reach continues to spread and Curse of the Jade Emperor, the second Asylum Pack of the Ancient Relics cycle, follows the... More
CODE: FFG MEC05
Gollum's trail has led the heroes south to the hills of Emyn Muil, but then it grew cold. Now, the heroes must explore this vast expanse of Middle-earth... More
CODE: FFG WHC23
Built of dark madness, the Inevitable City is a monument to the will of the Ruinous Powers. It challenges the sanity of all who would travel its twisted... More
CODE: FFG CT15E
Then too, the natives are mortally afraid of the numerous whippoorwills which grow vocal on warm nights. It is vowed that the birds are psychopomps lying in... More
CODE: FFG CT49
When the men of Kn-yan discovered the red-litten world and deciphered its strange manuscripts, they took over the Tsathoggua cult and brought all the... More
CODE: FFG WHC24
The glorious city of Lothern prepares for war, the High Elves ever vigilant of their borders. Woe to any enemy who invades the realm of the powerful Phoenix... More
CODE: FFG CT50
The hunt for relics takes the different factions of Call of Cthulhu: The Card Game to the glaciated shores and frozen mountains of Antarctica. Dedicated... More
CODE: FFG WHC25
A horde of Orcs has gathered at The Iron Rock, eager for fightin', slayin' and lootin'. No land is safe when the Greenskins go to war... The Iron Rock is... More
CODE: FFG WHC26
Karaz-a-Karak is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With three copies each of 20 unique cards (half of... More
CODE: FFG CT51
Into Tartarus explores the kernel of truth at the root of every myth with 60 new cards (3 copies each of 20 unique cards) for Call of Cthulhu: The Card... More
CODE: FFG CT52
The sixth and final Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game, Shadow of the Monolith continues the cycle's development... More
CODE: FFG CT14E
Secrets and mysteries abound in a classic Asylum Pack, which is emerging from the shadows to crawl back into the light. Conspiracies of Chaos, the... More
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