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CODE: SJG 1487
Nowhere Is Safe From The Munchkins! The smash Munchkin hit of 2011 was Munchkin Zombies -- the fans liked it so much that it's gone back for two printings... More
CODE: SJG 1465
Explore the Midden of the Mi-Go! Dig yourself out of the Dunwich Ditch! Brave the blue light of K'n-Yan! Munchkin Cthulhu has already driven you mad - and... More
CODE: SJG 1416
Play a new race: Gnomes! Try on a Bard class! Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with the Chainmail... More
CODE: SJG 1418
Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting. Strap on the Shmaser or the new X-Rayser and go ray-gunning for... More
CODE: SJG 1441
Munchkin Fu won the Origins Gamers Choice Award for the Best Card Game of 2003. How do you follow something like that? With more mooks, more mayhem, more... More
CODE: SJG 1443
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born . . . the Pants Macabre. The... More
CODE: SJG 1444
Munchkin 4: The Need for Steed is the latest expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing... More
CODE: SJG 1445
There comes a time in every munchkins career when hes taken on more than he can handle, bitten off more than he can chew, gotten in over his head. So run... More
CODE: SJG 1410
. . . 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons.... More
CODE: SJG 1450
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin! De-Ranged has everything you love about Munchkin,... More
CODE: SJG 1468
Players really like to combine all their Munchkin sets - the stupider things get, the better. Here's the ultimate party kit for Munchkin fans! If your... More
CODE: SJG 1411
The Munchkins are back - but now theyre in space! Now theyre Mutants, Androids, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . .... More
CODE: SJG 1412
Munchkin leaps into chop-socky Hong Kong action, as the characters are now Samurai, Ninja, Yakuza, and Monks, while the foes are mooks, demons, and... More
CODE: SJG 1440
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets! Battle dastardly masterminds, devastating monsters, and invading... More
CODE: SJG 1446
The Munchkins are now spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change... More
CODE: SJG 1447
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -... More
CODE: SJG 1454
Oh, give me a home where the Jackalopes roam And the Dudes and the Buckaroos play, Ill slay and Ill loot, give the monsters the boot, And the dice are... More
CODE: SJG 1408
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This... More
CODE: SJG 4401
Axe Cop is a cop. With an axe. And he knows how to use it. Axe Cop is the hit webcomic written by Malachai Nicolle (age 5) and drawn by his brother Ethan... More
CODE: SJG 1503
It's the end of the world! In Munchkin Apocalypse, a 168-card standalone game that can be mixed and match with other Munchkin games, every possible... More
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Munchkin
Munchkin 2: Unnatural Axe
Munching Waiting for Santa Pk
Munchkin: Boxes of Holding
Munchkin 3: Clerical Errors
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