The “Heart of Glass” is a dark adventure that pits the party against thieves, assassins and other denizens of the night. It takes place in the back alleys and abandoned neighborhoods of the Sea Towns of Ihlsa. There, amidst the twisted, jumbled streets of the Three Cities, one can buy anything, or anybody, for a price. The party must penetrate this reclusive world, and unravel its mysteries in order to upset the plans of Malcom of Helliwell and retrieve the magical artifact which he so ardently desires.
The adventure takes place in the Sea Towns of Ihlsa: Ra-veen, Nochi and Capayrnha. Portions of each town are detailed, including economy, government, persons of note, guilds, and places of interest. The adventure, the events surrounding the magical Heart of Glass, provides a backdrop to the towns, and serves to introduce both the CK and Players to what should develop into a fun and robust setting that offers many nights of enjoyment and play.
“Heart of Glass” is an adventure setting for fantasy role play. The module is designed for a group of 3-6 characters of levels 3-5.
This product is an adventure for use with the Dungeons & Dragons core rulebooks. It is published under the Open Gaming License (OGL) and is compatible with the D&D 3.0/3.5 edition rules and the D20 System.