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CODE: GRR 1108
This companion book to Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village... More
CODE: MGP 8806
Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and... More
CODE: OSS GRR 1015
This massive, 320-page hardback provides, in lavish detail, more than 20 churchs and pantheons, including in-depth information on its clerics, holy orders,... More
CODE: FFG DF01
Welcome to an age of legend! The world of Dawnforge is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey... More
CODE: GRR 1402
On the distant island-continent of Naranjan, brave adventurers study the psychic arts under powerful gurus, battle treacherous yuan-ti in the depths of... More
CODE: SVP 3003
224 Page Hardback Monster Sourcebook From the terrible, flesh-eating equus that bedevil the dwarves on the plains of Grak to the mystical ranead who act... More
CODE: FFG DF02
A Player's Companion for Dawnforge The Dawnforge campaign setting offers you an opportunity to explore and shape a mythic age, and this player's... More
CODE: XRP 3004
200 monsters from the forest and jungles, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to... More
CODE: SVP 3006
This Sovereign Stone sourcebook describes the race of lizard-like men now storming across the continent of Loerem. At their head is the demi-god Dagnarus... More
CODE: BAS 1022
The domains of man, elf, dwarf, goblin, and countless other species are well documented through racial histories. Their rise and fall from grace has... More
CODE: PIP 404
The Port of Five Fingers Awaits Enter the city of Five Fingers at your own risk. Though it is a place of vibrant trade and rampant opportunity, it is... More
CODE: APL912
In Ancient England, a tyrant king holds the land in the grip of fear. With the might of a magical sword and the threat of the return of a... More
CODE: XRP 3002
200 monsters from the subterranean to the bowels of the earth, compiled from over twenty sources, including 92 classic 3.0 monsters updated for a 3.5... More
CODE: OSS BAS 1008
Beyond the most populous city on the Forge lies a vast, uncontrolled expanse of rolling grasslands, scattered crags, and light woods. In strong contrast... More
CODE: ZTG 4506
Dive deep into the most comprehensive text on Blackmoor, from the players view. Hundreds of Blackmoor specific feats and spells. New base and prestige... More
CODE: WWP 16154
It is not the sword, but the arm that wields it. It is not the spell, but the mind that shapes it. Live by the Sword! Iron Heroes is a variant... More
CODE: OSS BAS 1005
Oathbound: Domains of the Forge is the core book of a d20 system campaign setting designed to either stand alone or serve as a "capstone" or temporary... More
CODE: 3SG 4510
With Rules of Wor, Three Sages brings out an OGL supplement for fantasy d20. “Plug and Play” style combat rules change the game from turn-based... More
CODE: WWP 17255
Into the Unknown. Few people dare brave the unexplored mysteries of Gamma World™… but heroes do. New races, new monsters and new mysteries await those with... More
CODE: GRR 1022
Ancestral magic swords whose names fill the pages of history, handed down through generations of heroes... arcane staves of power, crafted by legendary... More
Prime Directive - Klingons (D20)
Prime Directive: Romulans (D20)
Gamma World: Beyond the Horizon (d20 - OGL)
Artifacts of the Ages - Swords and Staves ...
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