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CODE: GRR 1013
The Shaman's Handbook, by Dragon Magazine regular and Shadowrun novelist Steve Kenson, is the first volume of Green Ronin's Master Class series. Each... More
CODE: GRR 1022
Ancestral magic swords whose names fill the pages of history, handed down through generations of heroes... arcane staves of power, crafted by legendary... More
CODE: APL912
In Ancient England, a tyrant king holds the land in the grip of fear. With the might of a magical sword and the threat of the return of a... More
CODE: WWP 16113
A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky,... More
CODE: 3SG 4510
With Rules of Wor, Three Sages brings out an OGL supplement for fantasy d20. “Plug and Play” style combat rules change the game from turn-based... More
CODE: SVP 3006
This Sovereign Stone sourcebook describes the race of lizard-like men now storming across the continent of Loerem. At their head is the demi-god Dagnarus... More
CODE: GRR 1803
Sanctuary: fantasy's grimiest, nastiest, ugliest city. Shadowspawn: fantasy's most notorious thief. Shadowspawn's Guide to Sanctuary: the... More
CODE: WWP 16155
A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy... More
CODE: GRR 1108
This companion book to Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village... More
CODE: XRP 3002
200 monsters from the subterranean to the bowels of the earth, compiled from over twenty sources, including 92 classic 3.0 monsters updated for a 3.5... More
CODE: XRP3003
200 monsters from the waters and wetlands, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to... More
CODE: XRP 3004
200 monsters from the forest and jungles, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to... More
CODE: FFG DF02
A Player's Companion for Dawnforge The Dawnforge campaign setting offers you an opportunity to explore and shape a mythic age, and this player's... More
CODE: GRR 1402
On the distant island-continent of Naranjan, brave adventurers study the psychic arts under powerful gurus, battle treacherous yuan-ti in the depths of... More
CODE: GRR 1804
Azehur, Firaqa, the Rankan Empire, the Kingdom of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary.... More
CODE: ADB 8703
From extensive detail on Klingon warrior colonies, military academies, and intelligence services, to nobility, religions, and data on dozens of starship... More
CODE: ADB 8704
Everything you ever wanted to know about those distant cousins of the Vulcans. The royal family, the role of the Praetor, the Great Houses and how they wheel... More
CODE: OSS BAS 1006
Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or... More
CODE: WWP 08300
From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new... More
CODE: WWP 17255
Into the Unknown. Few people dare brave the unexplored mysteries of Gamma World™… but heroes do. New races, new monsters and new mysteries await those with... More
Prime Directive - Klingons (D20)
Prime Directive: Romulans (D20)
Gamma World: Beyond the Horizon (d20 - OGL)
Artifacts of the Ages - Swords and Staves ...
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