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CODE: GRR 1603
The newest in Green Ronin's Advanced Rulebooks for the d20 System, the AGMG is the essential supplement for all Gamemasters. Designed to work with the... More
CODE: WWP 16154
It is not the sword, but the arm that wields it. It is not the spell, but the mind that shapes it. Live by the Sword! Iron Heroes is a variant... More
CODE: XRP 3004
200 monsters from the forest and jungles, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to... More
CODE: WWP 16155
A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy... More
CODE: GRR 1803
Sanctuary: fantasy's grimiest, nastiest, ugliest city. Shadowspawn: fantasy's most notorious thief. Shadowspawn's Guide to Sanctuary: the... More
CODE: GRR 1804
Azehur, Firaqa, the Rankan Empire, the Kingdom of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary.... More
CODE: GRR 1108
This companion book to Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village... More
CODE: BAS 1022
The domains of man, elf, dwarf, goblin, and countless other species are well documented through racial histories. Their rise and fall from grace has... More
CODE: ZTG 4506
Dive deep into the most comprehensive text on Blackmoor, from the players view. Hundreds of Blackmoor specific feats and spells. New base and prestige... More
CODE: AEG 8524
WARNING: Travel Advisory from the Wizard Council of Alderac: At this time the World’s Largest City has been declared unsafe for standard tourism.... More
CODE: WWP 08300
From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new... More
CODE: WWP 16113
A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky,... More
CODE: GRR 1801
Sharpen Your Blade and Watch Your Back! Since 1979, Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. It is a place... More
CODE: PIP 404
The Port of Five Fingers Awaits Enter the city of Five Fingers at your own risk. Though it is a place of vibrant trade and rampant opportunity, it is... More
CODE: PSI TSR86990
A Dungeons & Dragons Campaign Setting by Margaret Weis, Don Perrin, Jamie Chambers, Christopher Coyle Sagas from the lands of Krynn are filled... More
CODE: 3SG 4510
With Rules of Wor, Three Sages brings out an OGL supplement for fantasy d20. “Plug and Play” style combat rules change the game from turn-based... More
CODE: GRR 1013
The Shaman's Handbook, by Dragon Magazine regular and Shadowrun novelist Steve Kenson, is the first volume of Green Ronin's Master Class series. Each... More
CODE: PZO MAL1001
Third edition RPG icon Monte Cook comes to Paizo with a new print edition of his popular Books of Experimental Might! Previously available only in... More
CODE: SVP 4402
Written in the Stars... The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the... More
Prime Directive - Klingons (D20)
Prime Directive: Romulans (D20)
Gamma World: Beyond the Horizon (d20 - OGL)
Artifacts of the Ages - Swords and Staves ...
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