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CODE: OSS BAS 1006
Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or... More
CODE: WWP 08300
From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new... More
CODE: SVP 4002
The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn through the original Chronicles by Margaret... More
CODE: XRP3003
200 monsters from the waters and wetlands, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to... More
CODE: PSI TSR86990
A Dungeons & Dragons Campaign Setting by Margaret Weis, Don Perrin, Jamie Chambers, Christopher Coyle Sagas from the lands of Krynn are filled... More
CODE: GRR 1013
The Shaman's Handbook, by Dragon Magazine regular and Shadowrun novelist Steve Kenson, is the first volume of Green Ronin's Master Class series. Each... More
CODE: WWP 16113
A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky,... More
CODE: PZO MAL1001
Third edition RPG icon Monte Cook comes to Paizo with a new print edition of his popular Books of Experimental Might! Previously available only in... More
CODE: GRR 1801
Sharpen Your Blade and Watch Your Back! Since 1979, Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. It is a place... More
CODE: SVP 4402
Written in the Stars... The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the... More
CODE: GRR 1804
Azehur, Firaqa, the Rankan Empire, the Kingdom of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary.... More
CODE: LII1451
The City of Parma Comes Alive Hundreds of businesses and shops along the flowing canals and cobblestone streets Find your fortune in... More
CODE: GRR 1603
The newest in Green Ronin's Advanced Rulebooks for the d20 System, the AGMG is the essential supplement for all Gamemasters. Designed to work with the... More
CODE: IMP TLG1013
Path of the Magi is the essential d20 System sourcebook on Wizards. Sean K. Reynolds, co-author of the Forgotten Realms Campaign Setting, leads an... More
CODE: GRR 1803
Sanctuary: fantasy's grimiest, nastiest, ugliest city. Shadowspawn: fantasy's most notorious thief. Shadowspawn's Guide to Sanctuary: the... More
CODE: WWP 16155
A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy... More
CODE: ADB 8704
Everything you ever wanted to know about those distant cousins of the Vulcans. The royal family, the role of the Praetor, the Great Houses and how they wheel... More
CODE: ADB 8703
From extensive detail on Klingon warrior colonies, military academies, and intelligence services, to nobility, religions, and data on dozens of starship... More
CODE: AEG 8524
WARNING: Travel Advisory from the Wizard Council of Alderac: At this time the World’s Largest City has been declared unsafe for standard tourism.... More
Prime Directive - Klingons (D20)
Prime Directive: Romulans (D20)
Gamma World: Beyond the Horizon (d20 - OGL)
Artifacts of the Ages - Swords and Staves ...
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