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CODE: ATG 0277
"The entire Order stands on the brink of dissolution, and we are the only force that keeps it from toppling. ... We are the salvation of the Order!"... More
CODE: ATG 0252
"There is magic all around us..." This long-anticipated supplement features several non-Hermetic traditions of magic in Mythic Europe. The... More
CODE: ATG 0280
The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety... More
CODE: ATG 0291
Your covenant is one of power and authority, control and mastery. To reach this pinnacle you have seized the lands around you, dominating all their meek... More
CODE: ATG 0293
The undisputed rulers of Mythic Europe are the nobility - those high-born who are bound together by sacred vows of loyalty, are supported by the land, and... More
CODE: ATG 0270
Visit a land of wonders... a place where glaciers stretch to the horizon, where fissures pour forth rivers of molten rock, where giants still tread and... More
CODE: ATG 0258
Magic is the supreme power of Mythic Europe, and this tome of knowledge contains a whole host of new directions for magic. It features new templates... More
CODE: ATG 0272
The Sourcebook of Medieval Legend In Mythic Europe, kings rule their feudal lands, but their wives can be stolen by magic. The church preaches... More
CODE: ATG 0273
The Misty Palace is a place of danger and self-reflection, where the characters' actions determine whether they live or die. They must face themselves on... More
CODE: ATG 0274
Live the Legend. The covenant of Fanum has broken the Code of Hermes by interfering with the mundane population of Germany. Their interference has... More
CODE: ATG 0276
Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to... More
CODE: ATG 0281
There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery... More
CODE: ATG 0279
Secrecy is Power There are Mystery Cults beyond the four Houses within the Order of Hermes. They keep their secrets from other magi, revealing their... More
CODE: ATG 0284
Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a... More
CODE: ATG 0287
The magi of the Order of Hermes are not the only scholars and artists in Mythic Europe. In the Greek and Muslim lands, traditions of learning stretch back... More
CODE: ATG 0205
Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church,... More
CODE: ATG 0282
Demons work to corrupt all the people of Mythic Europe. They take on attractive forms, but ultimately they seek to drag all of humanity down into... More
CODE: ATG 0286
In much of Mythic Europe, magi build covenants in remote wildernesses to avoid contact with mundanes. In northern France the Normandy Tribunal this... More
CODE: ATG 0288
Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi,... More
CODE: PCI 1109
In the fetid marshes of the Kraljur Morrass live the decadent offspring of the once-vast Ssethric Empire. Fighting constant war against the Ellorii of... More
Ars Magica 5th Edition: Houses of Hermes -...
Ars Magica 4th Edition: Hedge Magic
Ars Magica 5th Edition: Covenants
AM Tales of Mythic Europe
Ars Magica Lords of Men
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