Before science, before history, an era of magic existed in our worlds dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaives future, arming themselves for their daunting task with powerful magical spells and treasures.
Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. The Playerss Companion expands the rules in the Players Guide, taking player characters from Ninth to Fifteenth Circle in their Disciplines. This book features extended background information, new game mechanics, spells, talents, knacks, and much more!
Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. The Playerss Companion expands the rules in the Players Guide, taking player characters from Ninth to Fifteenth Circle in their Disciplines. This book features extended background information, new game mechanics, spells, talents, knacks, and much more!