The world of Exalted is full of numerous threats to the returning Solar Exalted, and no threat is more dire than that posed by other Exalts. Each of the four other types of Exalt has its own plans for the world, and the return of the Lawgivers could, in many cases, undo the work of centuries of planning. Both the Dragon-Blooded and their Sidereal patrons wish to preserve the status quo, while the Lunar and Abyssal Exalted both wish to tear down what exists, either to bring about a return to barbaric utopia or an end to all things. And then there are the returning Solars themselves, many of whom subscribe to diametrically opposed philosophies of what is necessary to be done in order to save Creation.
The Exalted Second Edition Storytellers Companion provides Storytellers with the tools they need to quickly construct Exalted antagonists, or even allies, for their series. The five Exalt types and their motivations are described within in greater detail than in the corebook. Also, a large number of their Charms are provided in order to allow Storytellers to construct characters with greater depth than with what was supplied in the Antagonist chapter of Exalted. In addition, the rules for playing out the affairs of state in Exalted are also provided, so that players Exalts might guide their various holdings against the machinations of the worlds great powers.
Chapter One: The Dragon-Blooded
This chapter presents the Terrestrial Exalted to be played as enemies or occasionally friends of the returned Solars. The Terrestrials Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. In addition, the Immaculate Order is expounded upon, and the Immaculate martial arts are detailed.
Chapter Two: The Lunar Exalted
This chapter presents the Lunar Exalted in all their savage glory. Their Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. The secrets of shapechanging and the goals of the Silver Pact, a loose organization made up of all Lunars (well, except for the insane chimera), are also explained.
Chapter Three: The Sidereal Exalted
This section presents the Sidereal Exalted as well as explains their duties both in Creation and in Heaven. Their Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. In addition, the secrets of Sidereal astrology are revealed ? everything from resplendent destinies to pattern bite.
Chapter Four: The Abyssal Exalted
This chapter outlines the Abyssal Exalted and their dark masters, the Deathlords. The deathknights Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. In addition, the identities of a number of the 13 Deathlords are revealed, as well as their goals, resources and general powers.
Chapter Five: The Solar Exalted
Finally, this last chapter presents a number of character templates so that standard character types may be generated quickly and with little effort by Storytellers using this and the Exalted corebook. Also, the chapter presents a number of Solar artifacts of varying power dating to the First Age of man that Solars of this time may seek to reacquire.
Appendix: The Mandate of Heaven
The rules of the Mandate of Heaven allow for Storytellers and players alike to run political units of varying power and size, referred to as dominions, as characters in the larger political structure of Creation. Dominions may gain or lose power or even absorb other dominions in an abstraction representing the fluid nature of politics and warfare in the world of Exalted.
The Exalted Second Edition Storytellers Companion provides Storytellers with the tools they need to quickly construct Exalted antagonists, or even allies, for their series. The five Exalt types and their motivations are described within in greater detail than in the corebook. Also, a large number of their Charms are provided in order to allow Storytellers to construct characters with greater depth than with what was supplied in the Antagonist chapter of Exalted. In addition, the rules for playing out the affairs of state in Exalted are also provided, so that players Exalts might guide their various holdings against the machinations of the worlds great powers.
Chapter One: The Dragon-Blooded
This chapter presents the Terrestrial Exalted to be played as enemies or occasionally friends of the returned Solars. The Terrestrials Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. In addition, the Immaculate Order is expounded upon, and the Immaculate martial arts are detailed.
Chapter Two: The Lunar Exalted
This chapter presents the Lunar Exalted in all their savage glory. Their Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. The secrets of shapechanging and the goals of the Silver Pact, a loose organization made up of all Lunars (well, except for the insane chimera), are also explained.
Chapter Three: The Sidereal Exalted
This section presents the Sidereal Exalted as well as explains their duties both in Creation and in Heaven. Their Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. In addition, the secrets of Sidereal astrology are revealed ? everything from resplendent destinies to pattern bite.
Chapter Four: The Abyssal Exalted
This chapter outlines the Abyssal Exalted and their dark masters, the Deathlords. The deathknights Charms are presented in abbreviated form, and a number of character templates are provided so that standard character types may be generated quickly and with little effort by Storytellers. In addition, the identities of a number of the 13 Deathlords are revealed, as well as their goals, resources and general powers.
Chapter Five: The Solar Exalted
Finally, this last chapter presents a number of character templates so that standard character types may be generated quickly and with little effort by Storytellers using this and the Exalted corebook. Also, the chapter presents a number of Solar artifacts of varying power dating to the First Age of man that Solars of this time may seek to reacquire.
Appendix: The Mandate of Heaven
The rules of the Mandate of Heaven allow for Storytellers and players alike to run political units of varying power and size, referred to as dominions, as characters in the larger political structure of Creation. Dominions may gain or lose power or even absorb other dominions in an abstraction representing the fluid nature of politics and warfare in the world of Exalted.
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