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CODE: ADB 8401
Updated for GURPS 4th Edition. Role playing on the final frontier. A self-contained book that works with all G4e books but can also be used as a... More
CODE: SJG 01-0106
All the Gear Is Here! In 256 meticulously researched pages, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and... More
CODE: ADB 8403
Updated for GURPS 4th Edition. Everything you ever wanted to know about the Empire of Steel. Government, how the emperor is selected, why there are always... More
CODE: SJG 01-1001
Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the... More
CODE: SJG 01-0102
Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Heres everything... More
CODE: SJG 01-0005
Put the amazing flexibility and power of GURPS at your fingertips with this date-packed, four-panel GM\s Screen featuring all the crucial charts, tables,... More
CODE: SJG 6540
Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now, take to the air with prodigious wingbeats, soaring... More
CODE: SJG 02-2001
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the... More
CODE: SJG 01-*0103
The Future is Alive Who needs chrome, pal? Meat is where its at now. Mother Nature always did it best ? she just needed a little help. Get down to the... More
CODE: SJG 01-6104
Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the... More
CODE: SJG 01-2490
Miles Vorkosigan is brilliant, charismatic, the heir to a noble house on a warrior planet... and hopelessly crippled! No. Not hopelessly. A Vorkosigan never... More
CODE: SJG 01-2401
The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in... More
CODE: SJG 01-6197
There Will Be War! Hordes of orcs. Axis invaders. Starbeasts of Jupiter. Sooner or later, every GURPS campaign is likely to encounter battles too large to... More
CODE: SJG 01-6198
Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic... More
CODE: SJG 01-0001
With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic... More
Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It’s an invaluable companion to... More
CODE: ADB 8404
Everything you ever wanted to know about those distant cousins of the Vulcans. The royal family, the role of the praetor, the great houses and how they... More
CODE: SJG 01-0002
CODE: SJG 01-0107
.Every myth, fantasy story, and anthropological study has its own ideas on magic. Is it intuitive art or numerical science, insanity or perfect control, a... More
CODE: SJG 01-7998
The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the... More
Gurps Gms Screen
GURPS Ultra-Tech 4th Ed.
Gurps: Dragons
GURPS Fantasy
GURPS Banestorm
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