The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader’s sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. GURPS Supers is the guide to creating that wonder in an RPG, including the history of the genre advice on creating characters, equipment, and super-hideouts . . . and how to handle combat between these heroes and ways to create continuity so your personal supers universe has the same depth as published worlds.GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS Powers. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.