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CODE: PAL 0862
This RIFTS World Book reveals the secrets of the Swamps (Florida, Georgia, and the Carolinas), and introduces new Mutant and Mega-Damage Dinosaurs, New... More
CODE: PAL 0880
Fleets is so much more than a book of spaceships. Not only are there descriptions of nearly two dozen new spacecraft, there is a discussion on space... More
CODE: PAL 550
Robotech? The Shadow Chronicles? RPG # The role-playing game will pick up where the DVD movie begins. The return of the Robotech Expeditionary Force, the... More
CODE: PAL 0848
A huge 352 page book that collects into one book all the myriad types of magic, hundreds of magic spells, Techno-Wizard weapons and vehicles, Rune weapons,... More
CODE: PAL 0200
Compatible with Rifts, Phase World, Chaos Earth, and Mechanoid Space, Splicers explores a devastated Earth where machines rule, and humanity is the vermin... More
CODE: PAL 0660
Bear angry witness to the Earth\s fiery rebirth as it goes screaming to become a cauldron of mystic energy - an apocalyptic upheaval that serves as the... More
CODE: PAL 0881
Triax™ Two is the long awaited and hotly anticipated sequel to the hugely popular Rifts® World Book 5: Triax™ & The NGR (more... More
CODE: PAL 0877
War factions from the Hells, Hades and Dyval, have discovered the existence of a great mystic artifact that has been hidden and protected by the... More
CODE: PAL 0800HC
Ultimate Edition Rifts® is a multi-genre role-playing game that captures the imagination unlike any other. Elements of magic, horror, and the supernatural... More
CODE: PAL 0802-E
This RIFTS World Book features revised and updated information on vampires - their strengths, weaknesses, and powers - as well as expanded details on Vampire... More
CODE: PAL 0873
The Deevils and monsters of Dyval have been part of Palladium role-playing games for 25 years. Now, for the first time ever, we go to the fiery pits of Hell... More
CODE: PAL 0865
More from the imaginations of Pat Nowak and Carmen Bellaire, presenting criminals, desperados and fugitives wanted by the CS and other authorities, each an... More
CODE: PAL 0845
A huge 352 page wealth of information that will delight Rifts® fans.The goal is to create one big, easy reference guide for G.M.s that should include... More
CODE: PAL 0875
The battle between the two dimensions of Hell, Hades and Dyval, begins to tear apart the fabric of space and time and spill into Phase World® and the Three... More
CODE: PAL 0853
A 48-page sourcebook set in one of the Chi-Town `Burbs. In fact, the initial subject of the first several books is likely to outline and develop parts of the... More
CODE: PAL 0829
Rifts® Federation of Magic delves into the legendary Magic Zone and explores the many factions, faces and magicks of the Federation of Magic. Since the Rifts... More
CODE: PAL 0841
The sorcerers of Tolkeen strike back in a murderous fury that stuns and bewilders the mighty Coalition Army. Combat and hatred heats up as both sides... More
CODE: PAL 0661
The surface of the planet has been devastated by storms, earthquakes, tidal waves, and the return of magic. Only pockets of civilization have survived. Then... More
CODE: PAL 0868
Mercenaries and vampires! What else could anyone ask for?Actually, Jason gives you plenty more.-The city of Arzno mapped and described.-New merc weapons,... More
CODE: PAL 0819
Rifts South America is a hotbed of intrigue and conflict. There are the mysteries of the Nazca Lines (a magic, alien defense system), the return of ancient... More
RIFTS: RPG Ultimate Edition
RIFTS: Game Masters Guide
RIFTS World Book #16: Federation of Magic
Rifts: Heroes of the Megaverse
Rifts: Chaos Earth
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