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CODE: MGP 6143
Compiling the Golden Age Starships, this book features new ships for Traveller, including deck plans, crews, variants and scenario ideas for each. All ships... More
CODE: OSS GRR 1010
Based on the cult TV series and forthcoming movie, Spaceship Zero is a 50\s style swashbuckling adventure focusing on a group of brave test pilots as they... More
CODE: MGP 6160
Crowded Hours is a compilation of the classic Avenger Enterprises Traveller adventures, including: • The Windermann Incident: Travelling by airship... More
CODE: FPR 25001
This sourcebook collects and updates in a single volume all of the cyberware, bioware, and other physical enhancements previously published in Shadowrun... More
CODE: MGP 3820
In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests... More
CODE: DCR 103607
This 96-page hardcover sourcebook expands upon the \Creatures\ chapter of the Narrator\s Guide, presenting an encyclopedic treatment of over 100 alien... More
CODE: CB7 1100
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could... More
CODE: MGP 3819
Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no... More
CODE: PSI CT26206
The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the... More
CODE: FPR 10659
Product type : Technical/magical/Weapon Catalogue Game genre : Near Future Cannon Companion The ultimate weapons book. This book... More
CODE: CAT 26001
The advanced magic rulebook for Shadowrun Fourth Edition, Street Magic provides background details on everything known to magic in the year 2070, from the... More
CODE: WOC 21624
This beautifully illustrated book gives Gamemasters ready-to-play game statistics, tactics, and encounter ideas for more than 140 creatures, droids, and... More
CODE: MGP 3800
Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and... More
CODE: FPR 25003
Shadowrun: Mr. Johnson\s Little Black Book
CODE: MGP 3829
The Gvurrdon sector awaits your exploration in this huge poster map, featuring every system, trade link, and starbase in the sector.
CODE: CAT 26203
Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would... More
CODE: CAT 26400
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting... More
CODE: FPR 25002
Shadows of Europe for Shadowrun Third Edition details over a dozen European countries, from the fractured Allied German States to the mysterious elvcen... More
CODE: CAT 26201
Are You Ready to Sell Your Soul? Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles... More
CODE: CAT 26302
Ghost Cartels drops the runners into the action, involving them in the drug deals and power plays shaking up Seattle, LA, Hong Kong, and even all the way to... More
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