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CODE: CAT 2600A
The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner - a deniable... More
CODE: FPR 10662
Rigger 3 features everything that the rigger needs to go beyond the rules in Shadowrun, Third Edition. This book offers vehicle construction rules for... More
CODE: FPR 25001
This sourcebook collects and updates in a single volume all of the cyberware, bioware, and other physical enhancements previously published in Shadowrun... More
CODE: FPR 10659
Product type : Technical/magical/Weapon Catalogue Game genre : Near Future Cannon Companion The ultimate weapons book. This book... More
CODE: PSI CT26206
The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the... More
CODE: CAT 26001
The advanced magic rulebook for Shadowrun Fourth Edition, Street Magic provides background details on everything known to magic in the year 2070, from the... More
CODE: FPR 25003
Shadowrun: Mr. Johnson\s Little Black Book
CODE: CAT 26003
Gear Up! When corpsec is raining lead down on your head, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps,... More
CODE: CAT 26203
Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would... More
CODE: CAT 26400
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting... More
CODE: CAT 26201
Are You Ready to Sell Your Soul? Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles... More
CODE: FPR 25002
Shadows of Europe for Shadowrun Third Edition details over a dozen European countries, from the fractured Allied German States to the mysterious elvcen... More
CODE: FPR 25004
Shadowrun: State Of The Art 2064
CODE: CAT 26102
Welcome Home. It’s a screwed up city. Isolated from the rest of the UCAS, it’s a haven for criminals—smugglers, syndicates, gangers. Legal criminals,... More
CODE: FPR 10650
Havoc returns to the awakened world as Halleys Comet passes by earth in the year 2061. A trigger event sending ripples through the Shadowrun universe, the... More
CODE: CAT 26302
Ghost Cartels drops the runners into the action, involving them in the drug deals and power plays shaking up Seattle, LA, Hong Kong, and even all the way to... More
CODE: FPR 25006
Corps dont give a drek about the runners they hire-thats why they call us expendable assets. Forget working for the Mob or the Yakuza, too-once youre in,... More
CODE: CAT 26301
The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their... More
CODE: FPR 25007
Shadows of Asia covers the whole of Asia, from the fractured Middle East to the economic powerhouse of Japan. Political intrigues, corporate struggles,... More
CODE: PSI CT26103
Eat 'Em Up, Spit 'Em Out! They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge... More
Shadowrun 4th Ed 20th Anniversary
Shadowrun: Vice
Shadowrun: War!
Shadowrun: Attitude
Shadowrun: Runner's Toolkit
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