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CODE: PSI CT26206
The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the... More
CODE: CAT 26001
The advanced magic rulebook for Shadowrun Fourth Edition, Street Magic provides background details on everything known to magic in the year 2070, from the... More
CODE: CAT 26203
Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would... More
CODE: CAT 26201
Are You Ready to Sell Your Soul? Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles... More
CODE: CAT 26302
Ghost Cartels drops the runners into the action, involving them in the drug deals and power plays shaking up Seattle, LA, Hong Kong, and even all the way to... More
CODE: CAT 26102
Welcome Home. It’s a screwed up city. Isolated from the rest of the UCAS, it’s a haven for criminals—smugglers, syndicates, gangers. Legal criminals,... More
CODE: CAT 26301
The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their... More
CODE: PSI CT26100
Announced as part of Shadowrun's twentieth anniversary celebration, the Runner's Toolkit contains essentials for groups on their first run or for... More
CODE: PSI CT26405
Nothing's as simple as it seems any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to... More
CODE: PSI CT26221
The megacorporations at the heart of the Sixth World have long reach and an almost infinite number of tentacles, meaning they have many, many ways to... More
CODE: PSI CT26205
THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating... More
CODE: PSI CT26209
Swap Bullets between shots, or Shots between bullets! At the end of a run, you’ve either got a good story to tell, or you’re dead. Live long... More
CODE: PSI CT26403
The Dawn of the Artifacts plotline concludes, bringing the Sixth World to the brink of an eruption of new magical powers. As with the other adventures, this... More
CODE: PSI CT26207
Spy Games brings Shadowrun players to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes the price is paid in blood.... More
CODE: PSI CT26501
Requires Shadowrun, Twentieth Anniversary Edition; provides eight full-color, detailed maps of locations that can be used in any sprawl, giving gamemasters... More
CODE: PSI CT26453
Shadowrun Twilight Horizon is a campaign sourcebook the builds on the successful and award-winning Horizon adventure series. Gamemasters and players can be... More
CODE: PSI CT26406
The only shadowrunners in the world who don't understand the importance of eliminating the competition are the ones who have already been eliminated by... More
CODE: PSI CT26500
The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know... More
CODE: PSI CT26302
The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies... More
CODE: PSI CT26301
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Shadowrun: Vice
Shadowrun: War!
Shadowrun: Attitude
Shadowrun: Runner's Toolkit
Shadowrun: Man & Machine
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