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CODE: PSI CT26203
Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or... More
CODE: PSI CT26400
The Adventure Begins. Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have... More
CODE: PSI CT26401
There are deep secrets in the Sixth World, and there are people who will do anything to uncover them! Jane "Frosty" Foster is back and ready to continue her... More
CODE: PSI CT26205
THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating... More
CODE: PSI CT26101
Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering... More
CODE: PSI CT26402
Jane "Frosty" Foster returns to recruit help for tracking down another artifact the Phaistos Disc, which can help unlock some of the secrets of the... More
CODE: PSI CT26206
The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the... More
CODE: PSI CT26103
Eat 'Em Up, Spit 'Em Out! They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge... More
CODE: PSI CT26405
Nothing's as simple as it seems any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to... More
CODE: PSI TAG10100
This compendium contains a collection of four Novice fantasy adventures designed for the Hellfrost setting, complete with story background, maps, and full... More
CODE: PSI CT26207
Spy Games brings Shadowrun players to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes the price is paid in blood.... More
CODE: PSI CT26100
Announced as part of Shadowrun's twentieth anniversary celebration, the Runner's Toolkit contains essentials for groups on their first run or for... More
CODE: PSI CT26209
Swap Bullets between shots, or Shots between bullets! At the end of a run, you’ve either got a good story to tell, or you’re dead. Live long... More
CODE: PSI CT26403
The Dawn of the Artifacts plotline concludes, bringing the Sixth World to the brink of an eruption of new magical powers. As with the other adventures, this... More
CODE: PSI CT26301
The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their... More
CODE: PSI CT26302
The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies... More
CODE: PSI CT26406
The only shadowrunners in the world who don't understand the importance of eliminating the competition are the ones who have already been eliminated by... More
CODE: PSI CT26450
Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the... More
CODE: PSI CT26407
Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great,... More
CODE: PSI CT26208
War rages in Central America, spies race here and there across the globe, and tales continue to spread of four powerful artifacts and the feats... More
Shadowrun: Vice
Shadowrun: War!
Shadowrun: Attitude
Shadowrun: Runner's Toolkit
Shadowrun: Man & Machine
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