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CODE: PAL 0520
Create any kind of hero, with any kind of origin, with the most fantastic powers, and get on with saving the world! Dozens of new mutants, ideas and... More
CODE: GRR 2004
What starts as a simple robbery escalates until the fate of the world hangs in the balance. It\ll take more than a cool costume and witty quips to save the... More
CODE: ZMG 6002
The second Series Book for the Cartoon Action Hour roleplaying game, Transbots features stats for both the benevolent Transbots and their evil adversaries,... More
CODE: ZMG 6001
Follow the adventures of the Dark Brigade, a paramilitary force that battles the legions of undead, the Brotherhood of Death. This Cartoon Action Hour... More
CODE: GRR 2010
The gadgeteer is a staple of four-color comics and a popular choice for RPG superheroes. Gimmicks Guide to Gadgets builds on the gadget rules for Mutants &... More
CODE: PAL 0501
One look will tell you that this book is something special. Page after page of unique and interesting villains, anti-heroes, and secret organizations.... More
CODE: ZMG 6051
In the near future, each major Corp has its own mercenary army, as well as technologically-enhanced operatives (via bionics, battlesuits, bioengineering,... More
CODE: GRR 2503
So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course! Lockdown is a sourcebook for Mutants &... More
CODE: GRR 2507
They didnt call it the Golden Age of superheroes for nothing: the 1930s and 40s gave us the most famous and enduring icons of the comics as well as the... More
CODE: GRR 2511
Freedom City is about to learn an age-old lesson: Hell hath no fury like a woman scorned! When unknown supervillains unleash terrible plagues without... More
CODE: GRR 2509
Freedom City needs you! There are times when superheroes like the Freedom League just arent around?theyre dealing with a disaster or off in space or another... More
CODE: GRR 2517
Do the Impossible Welcome to a world where reality doesnt mean quite the same thing it used to, where the word impossible is used conditionally when it... More
CODE: GRR 2518
A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all... More
CODE: GRR 2519
nfinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of... More
CODE: WWP 08542
"Behold, the Quantum Beast"Shrouded in a miasma of Terr music, demon worship and drugs, the self-styled cultists of ReignofEvil.com proclaim their deviant... More
What starts as a simple robbery escalates until the fate of the world hangs in the balance. It'll take more than a cool costume and witty quips to save the... More
CODE: GRR 2006
Dan Brereton and Chris Pramas Doc Horror's family is looking for new blood in the nighttime war against Evil. Enter the shadows of Dan Brereton's acclaimed... More
CODE: GRR 2011
With Mutants & Masterminds Green Ronin Publishing brought you the best in four-color superhero gaming. Now the Noir sourcebook takes M&M to the mean streets.... More
CODE: GRR 2510
All the rules and less book...
CODE: GRR2512
Freedom City’s prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take... More
Marvel Roleplaying Basic Game
Hero 6th Edition: Champions Complete
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