With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?
A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume continues the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also presents a host of options for GMs looking to continue their Skull & Shackles campaign, along with details on the deadliest sea monsters said to lurk beneath the waves. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) concludes his tale of pirates and lost treasures in the Pathfinder’s Journal.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.